Project Spotlight: Fallout London

 Fallout: London is a highly ambitious project aimed at creating the city of London (post-apocalypse of course) in Fallout 4. They have been showcasing their development since their announcement and have recently released a gameplay trailer. We have the privilege and pleasure to be talking to the project lead of Fallout: London today about their development and what to expect from this game sized mod.


Prilladog, thanks for chatting with us during this busy time for you. Fallout: London was first revealed during last year's E3. Can you tell us a bit about how this project started and how it has evolved over time?


The project in its form today started in 2019, originally as a conversation with one of my friends about the idea of an Atom-Punk London. Simple chats about the double-decker buses, the landmarks, the Queen, all of it. That really set the seed. And whilst I went away backpacking, I couldn't stop thinking of the idea. We'd started getting a team together to discuss the plausibility of everything, but it was only when I got grounded by the pandemic did the project truly begin to become what it is now. We've worked tirelessly to make this the best Fallout 4 mod there is and we hope, in the snippets everyone has seen, that they see how much work and passion has gone into this.


The scope of this mod is incredible. You have shown us areas like Eastminster, the Tower of London and much more. How large would you say the world will be in comparison to that of Fallout 4?


We aimed originally to have a main world space the same size as the base vanilla game, which we more than achieved. From end to end, the map is as large as the Commonwealth. But we also have 5 'hub' worlds - think Diamond City, but larger. If you were to combine all of those, they are roughly the size of Far Harbour. So, Fallout: London in its entirety is about the size of the Commonwealth and Far Harbour combined.

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